![]() Bendy and the Ink Machine, Chapter 4Ģ8 April 2018 So many moments of turning a corner and noping the f*ck outta there. Online games historically haven’t been my cup of tea, but after trying out the open beta last weekend, I’m definitely sold. Each ten minute round takes place in one of a selection of environments aboard a Victorian-era airship- it makes me think of Bioshock Infinite, or Dishonored (though I’m less familiar with the latter). X, by tracking and assassinating an assigned target before anyone else murders either them or you. Murderous Pursuits is an online stealth game of cat-and-mouse you’re both hunter and hunted, trying to prove your worthiness to your enigmatic employer, Mr. Murderous PursuitsĢ6 April 2018 …and then you spend the next two minutes watching your character eat food as you pretend to be an NPC. I liked the visuals, I liked the gameplay, I liked the lore it’s on my list. In a sort of Groundhog Day situation, you appear alongside pivotal characters as you try to uncover the truth of the priestess’s death, and what you discover may influence your decision to fight either with or against aforementioned characters in key battles that could reverse the fate of the land. You play the Harbinger, appearing in the world of Urralia during times of crisis this crisis follows the death of the godless priestess and subsequent arrival of Voden, the destructive dark god. Omensight was the one game for which I broke my rule of not standing in line more than 45 minutes to play. Alas, I do not, so I’ll have to pine from afar. If I had a VR setup, I would probably be clocking days in this game. It’s an atmospheric VR experience, a little bit like stepping into the world of Pandora in Avatar to solve puzzles and explore. It’s a VR game based on music theory-but have no fear if your musical career ended with middle school band, like mine did. Kind of to the point of people thinking I was also working the booth because I had the game’s shpiel down pat. I kind of lost my mind over ROTU when I accidentally got roped into playing its demo. I’m excited to see more of the world Tunic is top of my list for 2019. The player character is a cute little vessel to enter the world of Tunic, and to me, seemed to somehow capture a lot of Andrew’s essence in its bouncy kind of run, despite me knowing the guy for all of five minutes and the character being a fox and all. He wanted to capture the feeling of being sort of lonely and exploring places you’re not entirely sure you supposed to be. I managed to snag a moment with Andrew, designer and developer, and talk about his goals and inspirations for the game. Tunic, about a little fox in a big world, gave off vibes like Hyper Light Drifter meets Wind Waker. Without further rambling, here’s a meandering list of the (mostly) indie games from PAX I’m keeping an eye out for: TunicĢ019 Just an itty bitty fox in a big ol’ world. ![]() As you can tell from my murder board of flyers and business cards acquired at PAX this year, there are a lot of games that I’m interested in either playing or learning more about. (Even though I don’t have a coffee habit to make that equivalent exchange…). As for the other projects in the works, I’ll somehow convince myself that being a patron is equivalent to buying coffee. No matter I have faith my lord Gaben will provide in Steam sales. Followed by an immense desire for employment that could adequately support me in my endeavours. ![]() Along with the awe of meeting the creators of games I love (and immediately fell in love with after demo-ing) at PAX East this year came an immense desire to support those developers and designers in their endeavours.
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